3D Art
I specialize in creating both stylized and realistic 3D assets using ZBrush, Blender, Nomad Sculpt, and 3ds Max. My workflow focuses on modularity, while making sure taht the topology is clean for optimisation in game environments.
I also ensure a visual cohesion amongst my assets so that every asset integrates seamlessly within its environment.


Dystopian Assets
One of my recent projects includes a dystopian asset set featuring a radioactive barrel, an alien bunny, and glowing mushrooms. These assets were modeled in 3ds Max and ZBrush, then textured in Substance Painter, where I emphasized storytelling details such as corrosion, bioluminescence to emit a dystopian alien-like feel, and stylized surface imperfections.




I designed and sculpted a stylized alien bunny in ZBrush. The design incorporates bioluminescent emissive accents along the ears, eyes, and body markings to give it an alien glow.


The glowing alien mushrooms were created as part of the same dystopian environment, serving as both environmental storytelling pieces and functional light sources.
General Assets


I also developed a set of realistic modular bricks. For this piece, I sculpted a high-poly version in ZBrush and baked the details onto the low-poly mesh to achieve rich, authentic surface texture and organic cracks.


I explored several UV layout strategies to ensure the wooden planks paired with the bricks had natural grain flow and minimized visible seams.


Additionally, I created a victorian lamp asset. I focused on adding believable wear and tear, such as chipped metal, scratches, and damaged edges, while using emissive maps to give the lightbulb a warm, convincing glow.


